@startuml
sprite $person_dress [48x48/16] {
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000000000000000000FFFFF64FFFFF200000000000000000
000000000000000000FFFFF64FFFFF200000000000000000
000000000000000000FFFFF64FFFFF200000000000000000
000000000000000000FFFFF64FFFFF200000000000000000
000000000000000000FFFFF64FFFFF200000000000000000
000000000000000000FFFFF64FFFFF200000000000000000
000000000000000000FFFFF64FFFFF200000000000000000
000000000000000000FFFFF64FFFFF200000000000000000
000000000000000000EFFFF31FFFFF000000000000000000
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000000000000000000026400004630000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_PERSON_DRESS(_alias) ENTITY(rectangle,black,person_dress,_alias,FA6 PERSON_DRESS)
!define FA6_PERSON_DRESS(_alias, _label) ENTITY(rectangle,black,person_dress,_label, _alias,FA6 PERSON_DRESS)
!define FA6_PERSON_DRESS(_alias, _label, _shape) ENTITY(_shape,black,person_dress,_label, _alias,FA6 PERSON_DRESS)
!define FA6_PERSON_DRESS(_alias, _label, _shape, _color) ENTITY(_shape,_color,person_dress,_label, _alias,FA6 PERSON_DRESS)
skinparam folderBackgroundColor<<FA6 PERSON_DRESS>> White
@enduml